Arcane Barrier 2 (If your hero would be dealt arcane damage
"Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand
• Banish a card from the GY
Set: Promo Finish: Cold Foil Type: Hero Rarity: Promo Class: Ninja Life: 20 Intellect: 4 Your second attack each turn gains +1 [Power]
Each Starter Deck 03: The Dark Invasion includes:
Invoked Mechaba [FUEN-EN032] Secret Rare ARC158-C Arcane Barrier 2 (If yourSet: Fusion Enforcers Card type: Fusion Effect Monster Rarity: Secret Rare Attack: 2500 Defense: 2100 "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.